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Introduction: With the official launch of World of Warcraft 9.0 getting closer and closer, career adjustments are also being made in the beta, however, in the previous career adjustments, each career was either strengthened or weakened. As more and more changes are made to the weakened ones, players are questioning the direction of the designer's career adjustment, is the designer playing a game again?
The last two rounds of adjustments have weakened almost all professions
It is reasonable to say that weakening powerful professions should be accompanied by strengthening weak professions, such as the Demon Hunter profession, Revenge Specialization in the 9.0 version of the beta is very strong, in the Great Mystery has been dominant, while the Havoc Specialization whether the mechanism or damage are lackluster, and even once became the weakest melee DPS.
Weakening the Vengeance Specialization is more reasonable, but the designer did not strengthen the Havoc Specialization while weakening the Vengeance Specialization, and even made the DPS of the Havoc Specialization lower due to the weakening of the Covenant skill, so this so-called professional balance adjustment is obviously not satisfying to players, so it's reasonable for players to question the level of the designer.
Designer's Set Analysis
Then why did the designers make such unpopular changes? In fact, the designer's inspiration for adjusting the professions came mainly from the lessons learned at the beginning of the last two versions - it's better to strengthen than to weaken at the beginning of the new version. Some players may not understand this statement, but it's very simple.
In every version of World of Warcraft, players will play a new instance, and if the difficulty of the instance does not cause any trouble for the player, or even if it is easy to get through, then it is a very "smack in the face" thing for the designer. If the player value is stronger than the instance value, the designer can only choose to weaken the player, and if the player is weakened, the player will be sprayed, and there will even be a situation where the player is AKF.
If a player's value is significantly lower than the value of the copy at the beginning of the version, making the copy more difficult, or even the five-player book extinguished to death, then the player will inevitably spray the designer. At this time the designer and then come out to "save the day", to strengthen the profession will harvest the players praise, the designer not only proved their ability, but also pulled closer to the players distance, simply two birds with one stone.
As the saying goes, "It is easy when one's living condition ascends from economical to luxurious; conversely, that becomes hard", the designer first in the test clothing to the professions a weakening, is to let the player first feel "frugal", to the official opening, and then see what happens to strengthen is to let the player feel "extravagant", this "frugal to extravagant" process is better than "from extravagant to frugal". This is the designer's pattern at this stage, and this pattern is also learned from the frequent online hotfixes in the early stages of the last two versions.
The real needs of players
Of course, the most desirable outcome for players, whether it's full career strengthening or full career weakening, is career balance, but with more and more professions and specializations in World of Warcraft, more and more complex gameplay mechanics, and the addition of covenants, orange suits, and spirit guides in 9.0, it's almost impossible to achieve true career balance, and when choosing their starting professions, players You can only choose a relatively strong one, or choose the one you like best. If you want to buy safe wow gold classic, I recommend you to read this article guide.