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The Diablo series, a well-known series under Blizzard, is also a heavy piece of gaming history. Each new release is destined to cause buzz in the gaming community, and we're here today to talk briefly about the appeal of Diablo.
First, there is the grand, epic storyline. Most players who play Diablo don't pay too much attention to what the game tells the story, but that doesn't mean the game's plot isn't exciting. The game has a mythical epic dating back to the beginning of time, a long and winding historical development process, and the endless struggle between humans, angels and demons, the storytelling is fantastic, with a wonderful worldview setting and a different narrative perspective for each generation so that players are very enjoyable.
Next, Diablo's rich character development elements. Diablo" has several professions with different styles of play, each with multiple skill trees, and players are able to form different BDs through different additions, and attribute additions and equipment choices also give players full freedom of play.
Next, is the focus of the "Diablo" equipment-driven gameplay, "Diablo" equipment-driven gameplay is known as the textbook level of existence, after many games "Destiny" "Land of the Uninhabited" are borrowed from this core gameplay ideas, and add their own characteristics. The "Diablo" "brush brush brush" essence is supported by a complex set of equipment system.
For example, Diablo has a huge number of randomly generated and combined equipment words, increasing damage, increasing equipment drop rates, speeding up magic release and other complex effects. Because the words and drops are completely random, meaning that there is a strong element of luck, you may not be able to brush the desired weapon after fighting the boss a dozen times, and at the same time, it is possible to burst the first one out of the gods. It's this randomness that gives rise to active trade between players, and you can sell the gods' clothes you hit on the platform to make a small fortune in the game. In short, the combination of these complex words is really a test of the player's eyesight and game understanding.
And in addition to the words, Diablo 2 added the Runic Words and Hradim cubes to make the complexity of Diablo 2 rise further.
Usually, the quality of the equipment is related to the color, Diablo 2's equipment rarity is divided into white, blue, yellow, green and dark gold five, but the addition of the language of runes, so that the earliest white equipment can play an unexpected value. As long as we follow the special order, the runes inlaid into the holes of white equipment, you can transform the white clothing into powerful Rune Word equipment, attributes and capabilities to produce a qualitative leap, even more than dark gold equipment.
Of course, it is not so easy to build a white god suit, the pre-requisite is that you have to brush or make a white 4-hole shield, and the complex process in between is not something that can be described in just a few words.
In addition to the Runes, the Diablo 2 gem system, the cube system, the gambling system, also have a super high depth, they constitute the entire Diablo 2 complex equipment system with the word, Runes of the word. The constant cycle of swiping - acquiring and building powerful equipment - growing - swiping faster - constitutes the core of Diablo's fun. Some of the game's other features: such as rich BD composition, randomly generated maps, and the mercenary system make this process of Diablo brushing even more fun again.
However, with the development of the times, "Diablo" seems to no longer get people's favor, even the red for a long time "Diablo 2", but also gradually lost its former glory. Blizzard launched Diablo 3 and later Diablo: Immortal, two new titles that continue the classics in different forms: Diablo 3 has become more cartoonish, and the gameplay is more "fast food", almost like subtraction across the board. Diablo: Immortal" continues in the direction of "Diablo 3", trying to adapt the core gameplay of "Diablo" to the mobile platform and adding a lot of social aspects to it.
It seems that Blizzard also knows that even if "Diablo" has the most classic gameplay, but each generation has each generation's playing habits, once not accepted by contemporary players, the road will eventually get narrower and narrower.
In recent years, there are many games also in the "Diablo" gameplay based on efforts to innovate. We generally like to call them "Diablo-like games". The growth of Diablo-like games is a testament to the classics of Diablo, and their existence has added new vitality to the genre. But these Diablo-like games are not just simple copies of Diablo, they are a unique path with their own equipment-driven core. And this June, the most orthodox Diablo is coming, when we can look forward to whether the true ancestor of Diablo can once again show some direction for the flourishing class of Diablo games.
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